How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2020 · Mobile Game · Mobile Game
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2020
Mobile Game
Cyan Worlds co-founder Rand Miller goes behind the scenes of the development of one of the best selling PC games of all time, Myst. The HyperCard-developed title ran into some snags when trying to run on the CD-ROM format. "I had a really powerful Mac, with a lot of memory and a lot of hard drive space, and we were still working in mud," said Rand, discussing the game's performance early-on. Rand and his brother, Robyn, compressed the image and audio data as much as they could so the game could run smoothly on 1x CD-ROM drives. Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: https://twitter.com/arstechnica How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica