ट्रेलर
नीचे दिए गए कार्ड पर टैप करके और एंटरटेनमेंट पिक्स देखें।
आपको ये भी पसंद आ सकते हैं
KS3 Computing
Year2 Computing
Year9 ICT
Year3 Computing
Year7 Computer Science
Year4 Computing
Year9 Computer Science
KS4 Computing
KS3 Drama
SS 3 Biology
English lessons for kids - My English teacher
SS 2 Physical
JS 1 Science & Technology
Learn English with Movies
Primary 5 Mathematics
SS 3 Physical
SS 3 Literature
JS 1 English
SS 1 Literature
Maths
KS2 Science
Learn Christmas English with TV Series and Movies
Learn To Talk with Ms Rachel
Learn English with Music
टिप्पणियाँ
10 टिप्पणियाँ
In this lesson, we will complete our Tappy Tap App by making the score screen. After this, we will then be given a choice of projects to work on to start building our own apps.
In this lesson, we will explore how user input is captured. We will then start to develop our own apps by decomposing the task into more managable steps.
In this lesson, we will spend time developing our apps further. We will use our decomposed steps and success criteria to help continue with this project.
In this lesson, we will be introduced to the concept of event-driven programming and applying this paradigm to the app that we started to develop in the previous lesson.
In this lesson, we will complete and evaluate our app development project. Once our apps are complete, we will evaluate their success, both against our own criteria and by answering a short set of questions.
In this lesson, we will be introduced to the purpose of the unit: to create a mobile app. Over the next two lessons we will develop our first app together "Tappy Tap App" and start by decomposing the problem, using success criteria to help us do this.
In this lesson, we will explore the prefixes used for measuring size, such as 'kilo-', 'mega-', 'giga-', and 'tera-'. We will revisit digital computing devices using binary digits to represent all information (including programs).
In this lesson, we will build upon using a decimal numbering system, in order to draw analogies with how numbers can be represented using binary. We will convert between binary and decimal.
In this lesson, we will grasp what binary digits are by associating them with familiar sets of symbols such as letters and decimal digits. We will solve simple problems that reinforce the connection between (alphanumeric) information and its binary representation.
In this lesson, we will complete a set of tasks followed by a puzzle activity that utilises conversion between binary and decimal.
